It was the former option, however, which was the most eye-catching, particularly when it became obvious that a 1900 city would actually move through the years, modernising and evolving as it went. Starting up the game immediately presented you with two options, the first being to select a time period – one of 1900, 1950, 2000 or 2050 – while the second asked you to pick a difficulty setting which directly affected your initial capital. Wooing fans with a much larger area to develop, a vastly more diverse range of building types and an infinitely more interesting visual engine designed to better replicate the look and feel of a real city. Keen to rekindle that previous level of success, Wright and Maxis looked to bring out the big gun once again, and so SimCity 2000, the true successor to SimCity was born. After designing the surprise success story that was 1989’s SimCity, developer Will Wright and publisher Maxis next looked to expand the ‘Sim’ series still further, so spawning the likes of SimEarth, SimFarm and SimAnt, each of which was greeted with less enthusiasm than its forebear. SimCity evolutionīefore getting to the gameplay, however, perhaps a history lesson is in order. What I hadn’t reckoned on were the changes – every one an improvement – which would mean re-learning the art of city design all over again. Perhaps he’d long since given up hope of having a child who was captain of the school football team? But regardless, here I was, only a boot disk away from gaming nirvana.Īs a veteran of SimCity, I was confident of donning my mayoral crown once more ahead of creating yet another model town. Looking back, I’m still unsure as to how I convinced my dad of the ‘educational’ benefits of my ninja rig. ![]() The player must learn to manage garbage accumulation in the city and the expenses that go along with garbage removal.Monsterville: SimCity 2000 present new alien hazards to tackle One of the more notable additions in the game is concept of waste management. SimCity 3000 brings back the great fun, excitement, and thinking of the favorite SimCity series with great new looking graphics, much more customization and ease of use. SimCity 3000 is the next edition of the SimCity classics. Publisher: EA Games (PC), Maxis (Mac & Linux)) Cheatsĭeveloper: Maxis (PC), Software MacKiev (Mac), Loki Entertainment Software (Linux) Consider using Wine to run Windows programs and games. System Requirements: Microsoft Windows - Apple - Linux SimCity 2000 is a great game for anyone and has a number of educational elements to make it a great choice for kids. The options available in SimCity 2000 are nearly limitless, which allows you to build a dream city and learn about infrastructure, businesses, and housing to keep the residents happy. Players can also choose from nine different types of power plants, like oil, gas, coal, nuclear, wind turbine, hydroelectric dams, solar, and even fusion or satellite microwave. New features include the ability to build prisons, schools, libraries, museums, and hospitals, highways, bus depots, railroads, train stations, subways, and even a seaport and airport. ![]() ![]() The second game in the series, SimCity 2000 continues the fun and success that SimCity brought to the gaming market. Take complete control of your citys transportation system, and solve U-Drive-It missions. Create the most massive region of cities ever, with a farming town, bedroom community, high-tech commercial center, and industrial backbone. However, the system requirements are unknown. SimCity 4 Deluxe Edition includes the bestselling SimCity 4 and the all-new SimCity 4 Rush Hour Expansion Pack.
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